Fade In Transition

From Interaction-Patterns.org

Jump to: navigation, search

Kategorie:Interface Interaction

Contents

[edit] Expand Transition

[edit] Quick Summary

The designer needs to communicate that an object is being added to the page or application.

[edit] Visual Examples

Found at digg.com/spy

[edit] Examples found on the World Wide Web

[edit] Use When

  • Adding a content module to a page during a drop.
  • Adding objects to a container.
  • Creating a strong association of where an object has been added.
  • Need to signal something got added that is not part of the user's main focus.
  • The adding of content is done by the system.
  • In conjunction with Cross Fade Transition.

[edit] Possible Solution

  • Increase the opacity of an object from 0% to 100% (or whatever is deemed the normal intensity.) This communicates:
    • The object is now available.
    • The object might be important to focus on.
    • Where the object is now located (for future reference).
  • See Digg Spy for an example of fading in a new story

Fade Speed

  • Because fades do not catch the eye as strongly as move transitions, a fade can last a little longer.
  • The general rule is that fades should not take longer than a second, with the normal time being between 0.25 - 0.5 seconds. If the fade is associated with new information coming in that is not normally in the user's focus, you might want the fade to be a little faster in order to catch their eye. However if, the fades are happening in the main area of focus, the transitions can be slower.
  • A slow fade does not catch the user's attention as much as a fast fade. Therefore use a slow fade for items being added or shown to the user that are not centrally important.
  • A fast fade should be used when it might be more important to catch the user's attention.
  • Depending on the underlying animation library and the individual machine's performance the fade effect may not be a smooth as anticipated.

[edit] Rationale

  • A fade can help slow time down. Instead of something happening instantly, a fade can slightly slow down the interaction letting the user know what happened.
  • In addition, since fades are less noticeable than a move animation, they are good for indicating less important changes.

[edit] This pattern is being used to

[edit] Source

Personal tools